There may be some fight specific mechanics or other reasons for why you may want to delay usage (i.e. It is advised to do this Reassemble outside of Devilment. Current BiS gear for Savage raiding (5.2) – ilvl 500 and currently the best gear set for DNC. Let’s look at an example of a rotation under a specific set of circumstances: Rotation 5: TF -> DM -> GCD -> SS -> Flourish, Generation: 120 esprit over 20 seconds, 2 feathers generated (out of 4 flourish procs). The following is a list of hand armor useable by conjurers and white mages in Final Fantasy XIV. This means they are the job that can produce the most esprit overall. You have to be certain that the DPS that is gained by having Devilment on the higher bursting job is worth the loss of the Standard Finish buff for this amount of time. The reason behind this is due to the stat tiering for DH to be slightly favorable over DET for DNC. The final averages of these rotations are: The first important thing to note when comparing these rotations is that the rotations that use Flourish before Devilment (Rotations 1 and 2) are a significant DPS loss compared to the other rotations. if you do, In situations where the number of targets you can hit changes (i.e. After successfully pressing the required steps, the Standard Finish icon will be highlighted which when pressed will finish the dance and return your skills back to normal. Your esprit gauge can hold a maximum of 100 esprit. the time between when the off minute Trick Attack expires and the Trick Attack under Technical Finish / Devilment comes up), so you’ll likely be able to restock the feathers for your next Technical Finish / Devilment. I had to make a set using the new Shadowless Robe when it dropped for me, and I loved how the white pattern on the 2B gloves went with its undershirt. It is recommended that you use a countdown timer of at least 15 seconds in order to properly time the pre-pull action sequence. But ultimately, the simple form of the DNC rotation outside of Technical Finish / Devilment can be summed up as 10 GCDs in between Standard Steps. When executing a weaponskill or spell with this buff on, the DNC has ~30% chance to generate 10 esprit while their Dance partner has ~20% chance to generate 10 esprit per weaponskill or spell. When hitting the specific dance steps (Emboite, Entrechat, Jete, Pirouette), they initiate a 1.0s GCD. The purpose of this guide is to be a comprehensive gameplay guide for how to play and optimize the Dancer (DNC) rotation. Shadowhunter which makes me curious who he is really In the cutscenes there were few things that were really focused on with this "new friend" and really could piece together who he might be. Do we have a combo’d Fountain available that hasn’t been used? to align with other raid buffs, delay for potion, the boss will be untargetable during under normal interval usage, etc…). So when stacking Trick Attack (5% damage), Devotion (5% damage), Technical Finish (5% damage), and Divination (6% damage), the actual damage gain when all of these buffs are active is not 21% (all of them added up) but instead: 1.05 x 1.05 x 1.05 x 1.06 = 1.227 (or a 22.7% increase in damage). Noticed something great? However, auto attacks are only about 13-15% of our total damage. If you were to Dance Partner another DNC, you would have to coordinate with them to do your Devilment and Technical Finish at different times. Hooded headgear to use with the Shadowless casting set Casting I've run Heroes' Gauntlet an insane number of times to collect glamour, and I'm particularly enamoured with the casting and healing sets as they closely resemble Ascian robes... aside from the wizard/witch hats. All offensive “weaponskills” or “spells” that are on the global cooldown. Fits: For: Advertisement. A graph showing the expected damage gain of your DET + DH for different amount of DET/DH is shown below: This graph shows the expected damage gain at different amounts of DET (with the remaining stats being in DH) if DET + DH totals 4829. The only exception to this is drifting Technical Step purposefully by 1 GCD after your opener for the second use the align Devilment with the oGCD of the Technical Finish (Devilment does not drift at all by doing this because it was delayed by 1 GCD in the opener). This will help reduce the potential of having proc(s) going into Flourish coming off cooldown. BiS for UCoB and UWU – There are no pre-made gear sets for these level 70 synced fights. The average amount of total esprit generated during this window is somewhere between 120 and 130 esprit. Are we capped on esprit or nearly capped? Losing a Fountainfall / Bloodshower proc is a 142 potency loss over our average GCD potency. Having a faster GCD tier may allow you to gain an extra GCD before the Boss jumps or changes phase. At a medium amount of starting esprit, these rotations are on average about a 100 effective potency loss. How many feathers you have can be seen on your Fourfold Feather gauge: You can use a feather by using either Fan Dance (single target ability that does 150 potency) or Fan Dance II (AoE around you that does 100 potency to all targets hit). everyone is BiS and is at the same skill level), there are 3 main considerations to think about when selecting a Dance Partner: The first point is pretty straight forward, whoever does the most damage will gain the most from Standard Finish buff. If you have any questions regarding DNC, there is a #dnc_questions channel there which is a great place to ask anything with regards to DNC! For the third point, let’s look at how much esprit your dance partner generates for you. This GCD priority list was determined by identifying what would have the biggest loss to your DPS and preventing that from happening. If the Fan Dance III procs on the last oGCD of the GCD before you use Flourish, you can double weave the Fan Dance III → Flourish in that order. Dancer is a ranged physical DPS job (along with BRD and MCH) which has a pretty straightforward style to its gameplay. Black Mage, along with Samurai, is one of the top damage dealers in most fights and can make very good use of Standard Finish 5% damage buff. These delays are generally only worth it if you would not lose a cast of Technical Finish / Devilment in the fight with the delay. The opener is as follows: Start Standard Step (started 15 seconds pre-pull) → 2 steps → (use Peloton any point pre-pull, this gives the party a small burst of speed to hit the boss as soon as possible when the fight begins if they cannot pop sprint before the fight) → Potion (used 1.5 seconds before the boss is pulled) → Standard Finish (used right as the countdown hits 0) → Start Technical Step → 4 steps → Technical Finish (weave Flourish) → Rising Windmill (weave Devilment) → GCD → GCD → Start Standard Step → … continue with rotation. At this GCD tier, it is optimal to hold the GCD in favor of using Standard Step when it comes off cooldown. After hitting Standard Step, you have a total of 15 seconds to execute all steps and complete the Standard Finish before the dance is automatically cancelled and your hotbar is automatically reverted back to its normal weaponskills. A table with all of the expected potency gains under Technical Finish and Devilment can be found here for the various combinations that were tested of different esprit generation rates, different feather generation rates, and different amounts of starting resources (esprit and feathers). Dance Partner swapping is when you change your Dance Partner partway through a fight. All of these oGCDs do not have any serious animation locks and are all able to be double weaved. It is important then that Technical Finish and Devilment are up for the entirety of these other raid buffs. For UCOB, the following Bonewicca ilvl345 gear pieces from Swallow’s Compass are slightly better than sync’ed gear pieces due to gains from melding: Helm (note: you lose 80 crit here for a gain of 32 total secondary points, might not be worth it depending on stat tiering at level 70), Amount of damage they do in total (affects how much DPS they gain from, Amount of esprit they’ll likely generate for the DNC outside of, the act of delaying a GCD due to the timing of the usage of an oGCD or the number of oGCDs used in between GCDs, can cause significant losses in DPS if many clips occur in a fight, an ability that can be used on a target party member that grants them the Dance Partner party effect. Mob is very important that a job can do a high amount of overcapped esprit at this GCD tier it. Ogcd proc from Fan Dance II are grayed out to being highlighted and usable songs! Approximately 5 seconds of dancing, this misstep will delay your rotation by 1.0s GCD! 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