Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might. When they dedicated themselves to the tenets of this oath, they also were granted access to a set of spells at no cost (they could cast them at any time without having to prepare them in advance). A paladin who takes this oath has the tenets of conquest seared on the upper arm. Oath of Conquest Spells Paladin Level Spells 3rd armor of Agathys, command 5th hold person, spiritual weapon 9th bestow curse, fear 13th dominate beast, stoneskin 17th cloudkill, dominate person Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. Charisma is incredibly important for this subclass; you need to get your enemies Frightened. It isn’t enough for these paladins to establish order. Overall, really powerful, fantastic spells! Get Charisma second, Constitution third. It doesn’t cause Frightened, nor does it do anything to make getting the Frightened condition easier. You shall rule until a stronger one arises. Check out our Bard Spells 5E Rankings! Check out how this page has evolved in the past. […], There are six interesting types of patron for a warlock in D&D. It isn’t enough for these paladins to establish order. The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. They seemed to be good friends. Guided Strike. The Breath Weapon offers an alternative to Cloudkill in those awkward swarm fights, and you won’t be using a spell slot. Your email address will not be published. On a failed save, a creature becomes frightened of you for 1 minute. If you want to discuss contents of this page - this is the easiest way to do it. Paladins are often associated with, you know, golden light, and heroism, upholding justice. The Oath of Conquest does lend itself to going down the path to darker things. The Best Router for Multiple Devices | Best Picks + Buyers Guide, The Best Laptops for Day Trading | Best Picks + Buyers Guide, The Best Headphones for Oculus Rift S | Buyers Guide + Top Picks, 5E Classes Guide | The Classes of 5th Edition Dungeons & Dragons, Drake Hollow Supply Trucks | What are They, How to Get Them, was pretty experimental with subclasses; a lot of interesting choices, sometimes too experimental for their own good. Click here to toggle editing of individual sections of the page (if possible). That’s not a bad split of damage for spell slots. Consider picking up Wrathful Smite if you’re looking for options to keep people on lockdown, and any magic items that cause fear effects should probably be in your hands. These paladins understand that they – and they alone – are strong enough to rule. Learn about an interesting option with our Great Old One Warlock 5E Guide! They should crush the powers of the disorder. When you take the Attack action on your turn, you can make one additional attack as part of that action. However, instead of a distance or damage clause, they get to make the save every turn. The aura of conquest is one of the worst auras offered to the subclasses, due to how situational it is. The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. 3 attacks in a round is always useful, although Paladins tend to use Divine Smite as their primary source of damage. An extremely potent and flavorful option for this crazy strong Oath. Wikidot.com Terms of Service - what you can, what you should not etc. My idea was mere speculation. It isn’t enough for these paladins to … You can spend an action to get a minute-long buff. The Oath of Conquest. The Conquest Oath’s divinity options are both really, ridiculously good. If you’re fighting something with many natural attacks, then you’ll be invincible. Your spell slots will likely be used for spells, rather than Divine Smite, since you have such good options for making combat hellish for your opponents. It doesn’t cause Frightened, nor does it do anything to make getting the Frightened condition easier. It isn’t enough for these paladins to establish order. Play a scourge Aasimar, and at 6th level, people will take 12 damage for just being within 10 feet of you. If you need to deal with many spooky monsters, use Conquering Presence. The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. Spiritual Weapon lets you use your Bonus Actions quite effectively, something Paladins rarely get to do. Xanathar’s Guide to Everything was pretty experimental with subclasses; a lot of interesting choices, sometimes too experimental for their own good. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might. By taking the Oath of Conquest, Paladins lose their veils of falseness. A blade can end a life. Your victory must be so overwhelming that your enemies’ will to fight is shattered forever. That means that, to make the best use of them, you’ll need high Charisma, something a, 5th Level – Hold Person, Spiritual Weapon. The identity of your new enemy isn’t known until the NPC or someone else reveals it. The best feats that synergize with the Oath of Conquest features are Heavy Armor Master, War Caster, Tough, Great Weapon Master, and Polearm Master. This lets you get a different way to output huge numbers with no resources… Other than a once per day thing, but hey. Just remember that you are not merciful – You are Order. So… Make it count! They have the power, the magic, the authoritative voice. At this point, you probably want 20 Charisma, thanks to all of your abilities that rely on it. Dominate Beast is only useful in specific, early-game scenarios, since Beasts don’t really scale well after CR 9. General Wikidot.com documentation and help section. Everything else on this list – Bestow Curse being a somewhat edge case – belongs in crowd control. The Oath of Devotion is frequently knocked as the “vanilla” option for paladins. Starting at 7th level, you constantly emanate a menacing aura while you’re not incapacitated. Some of these paladins go so far as to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. Don’t forget you have this…. lyrical themes dipping into esoteric philosophy about the very concepts about peace and war, and how one cannot exist without the other. They must crush the forces of chaos. Conclusion – Our Take on the Conquest Oath Paladin, Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Forge Cleric 5E Guide | Rules, Tips, Builds, and More, Best Bard Spells in 5E Ranked | Bard Spells 5E Guide, The Great Old One Warlock 5E Guide | Rules, Tips, Builds, and More. You can use your Channel Divinity to strike with supernatural accuracy. Append content without editing the whole page source. Oath of conquest is easily the most fitting for life drain & weakening aura. Notify me of follow-up comments by email. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. You can use your Channel Divinity to exude a terrifying presence. That means that, to make the best use of them, you’ll need high Charisma, something a Paladin can’t usually afford to use. We highly recommend trying this archetype out for Damage or Defender Paladins. In addition, your enemies have disadvantage on attack rolls thanks to being Frightened. Paladin: Oath of Conquest. The Oath of Conquest is tactically different from its peers. As an action, you can magically become an avatar of conquest, gaining the following benefits for 1 minute: Once you use this feature, you can’t use it again until you finish a long rest. Xanathar's Guide to Everything- Required Level to wear: 70. Whenever a creature hits you with an attack, that creature takes psychic damage equal to your Charisma modifier (minimum of 1) if you’re not incapacitated. Your goals are to be the leader of not just your party, but an empire. Otherwise… Well, you’ll probably be better of with using your spell slots elsewhere. The Breath Weapon offers an alternative to Cloudkill in those awkward swarm fights, and you won’t be using a spell slot. Evil) Paladin said he would draw to try and save the sorcerer if I did, and declares he will draw two cards: Rogue - A nonplayer character of the DM’s choice becomes hostile toward you. You also need to be the cause of the Frightened effect; you need Charisma, to make your Fear spell better, and to boost your DC on Channel Divinity. Watch headings for an "edit" link when available. They must crush the forces of chaos. Stoneskin is either a fantastic spell or useless, depending on the type of campaign your GM runs. Your tenets revolve around domination through strength, rewarding those who are loyal, and destroying enemies so completely that they never wield a weapon again. Unless otherwise stated, the content of this page is licensed under. Click here to edit contents of this page. If a creature is frightened of you, its speed is reduced to 0 while in the aura, and that creature takes psychic damage equal to half your paladin level if it starts its turn there. This may not be surprising. Fear can end an empire. It isn’t enough for these paladins to establish order. Strength Above All. 2 Oath Of Conquest. 5 temp HP for a spell level is pretty insignificant, but it also reflects 5 damage back. It’s a great debuff, and would be an easy choice for your Channel if you were most other subclasses. Oath of Conquest. And what’s more awe-inspiring then when your leader takes a super dangerous hit and keeps fighting? The Oath of Conquest, however… The, Your Oath spells are fantastic! High Strength, with a Constitution boost so you don’t need to put so many attribute points into health. It isn’t enough for these paladins to establish order. Via: dmdave.com. You are an offensive tank that relies on frightening your enemies, so your stat priorities are going to be somewhat different. Twilight Cleric 5E Guide | Rules, Tips, Builds, and More. We have varying degrees of … […]. While I would have loved to see something like “Your melee weapon attacks force the target to make a Will Save or become Frightened,” this ability has near perfect combat stats. The more fear effects you have, the better. You make this choice after you see the roll, but before the DM says whether the attack hits or misses. As such, aura of conquest becomes less a way to dominate big boss monsters and more a way to bully their lackeys, which is in fitting with the characterization of the oath. On average, an enemy has an AC of 13 + Proficiency modifier – in the early game, this estimate is a bit high. That’s not exactly impressive, but considering you don’t have to spend a resource, you’ll get some mileage out of it. Douse the Flame of Hope: It is not enough to merely defeat an enemy in battle. Oath of Devotion. Those who obey it shall be favored. This might be one of the best immobilizing effects in the game. View and manage file attachments for this page. Fear can end an empire. That hinders your ability to keep them frightened, unless they have low Wisdom scores or someone else is debuffing their saves. Erik was among the first few people who supported Ragnar in his claims of traveling to the West. Then, your draconic empire can truly begin! The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. Your word is law. Combine it with a Level 5 Armor of Agathys for some actually decent damage reflection… Of 30 damage per hit. Becoming a benevolent overlord by the sword doesn't mean putting them to the sword after they surrender. Once you have conquered, tolerate no dissent. This is both better and worse than your typical Turn spells. The aura extends 10 feet from you in every direction, but not through total cover. See our Forge Cleric 5E Guide for tips, rules, and builds. With a strong spell list, some rather impressive Channel Options, and good passive buffs, you will be in control of the battlefield and social situations alike. Cloudkill is less action-efficient, but offers an area of effect option to a class that doesn’t have it. If you read the discription of the oath there is some flexibility to the Oath. It is not enough to merely defeat an enemy in battle. Strength is an obvious priority, since you need to be able to move easily in heavy armor and attack. In almost all cases… a +10 will be enough. The buff gives you; And that’s only once per long rest. You gain oath spells at the paladin levels listed. They must crush the forces of chaos. A blade can end a life. They are no longer aligned with justice and hope. You get Intimidation for Free; perfect for your “I am your Ruler” personality. View/set parent page (used for creating breadcrumbs and structured layout). The first race any new player reads, the Dragonborn is an essential part of. Mechanically, the Conquest oath is an incredibly powerful crowd-control option for a paladin. The problem is, this is a Synergy-oriented aura. Keep ‘em in range of that rapidly swinging sword. […], As a bard, you are far more than a song and dance man (or woman). They have the power, the magic, the authoritative voice. It is not sufficient for these Paladins to launch commands. Conquest Paladins are experts at one-on-one and keeping their foes in one place, making them excellent for crowd control, but also opening themselves up to be targeted if the only target within range. Join the Scoundrel Game Labs Mailing List! These paladins understand that they – and they alone – are strong enough to rule. The critical hit clause is, obviously, super nice. Bards have powerful and unique magic. It isn’t enough for these paladins to establish order. They must crush the forces of chaos. 4. If you want a strong frontliner that can quickly and effectively shut down enemies with fear effects, this subclass is one of the best to make use of those fear effects. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve… In addition, assuming your DM lets you select bonus feats, consider picking up Dragon Fear to turn your breath weapon into a Fear effect. On the other hand, since you have these great spells, even chancing the Will Save may swing a fight into your favor. It also gets a +2 to Strength, +1 Charisma, a breath weapon, and some damage resistance. It is not enough to merely defeat an enemy in battle. Fear is a fantastic combination tool once you acquire Aura of Conquest, if your Channel Divinity fails. A paladin who takes this oath has the tenets of conquest seared on the upper arm. You get so, so much more durable, and it’s rare for any class other than Barbarians to get such a wide spread of resistance. Whenever a creature hits you with an attack, that creature takes psychic damage equal to your Charisma modifier (minimum of 1) if you’re not incapacitated. Gengis Khan would basically give a city an opportunity to surrender. So, if you’re wondering about whether or not a +10 will be worth it, check out your own AC and compare the defenses of yourself to your enemy. He also helped Ragnar recruit warriors by holding a meeting of Vikings in his home. That said, it is a strong class that enhances the paladin’s class abilities. They must crush the forces of chaos. The aura extends 10 feet from you in every direction, but not through total cover. While most paladins excel at a mix of damage dealing, surviving, and buffing party members, your main job is soaking damage and crowd control. Oath of Conquest Spells Paladin Level Spells 3rd armor of Agathys, command 5th hold person, spiritual weapon 9th bestow curse, fear 13th blight, dominate beast 17th dominate person, insect plague Channel Divinity When you take this oath at 3rd level, you gain the following two Channel Divinity options. That spell synergizes so well with this, and you can really mess up a combat with it. Your victory must be so overwhelming that your enemies’ will to fight is shattered forever. Just a thought! The Conquest Oath Paladin is one of the few that should have their Constitution be a distant third stat increase. Notify administrators if there is objectionable content in this page. Sea Elf 5E Guide | Wildemount Elf Subrace from Critical Role, Fey Wanderer Ranger 5E Guide | Rules, Tips, Builds, and More. Wow. However, defensive abilities are for cowards, and those unwilling to conquer planets. . We’re a group of guys from Portland, Oregon who recently got into the game and would love to grow the community here so if you live nearby and want to play some matches let us know. to get your enemies Frightened. I don’t think that makes as good a use of the Paladin’s features (especially for this subtype), but it is far from a bad decision. At last, my Armor of Agathy’s idea might actually be worth anything! The Ascension ability at level 20 is, of course, all about showing your strength. On average, an enemy has an AC of 13 + Proficiency modifier – in the early game, this estimate is a bit high. Your minute of ascension will be one for the history books. You can use your Channel Divinity to exude a terrifying presence. Since most monsters in melee have a minimum of 2 attacks, that tends to mean you reflect 10 damage per round. If you want a Dexterity Paladin with Finesse weapons, go for it! The more fear effects you have, the better. Let’s find out why these Paladins think this way. They must crush the forces of chaos. Your victory must be so overwhelming that your enemies' will to fight is shattered forever. You also need to be the cause of the Frightened effect; you. Get your Divine Smite ready, cause you’re about to break the planet with your opponent’s face. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success. It also gets a +2 to Strength, +1 Charisma, a breath weapon, and some damage resistance. It is not enough to merely defeat an enemy in battle. Creative Commons Attribution-ShareAlike 3.0 License. The Oath of Conquest was one of the sacred vows that paladins could choose to take when they reached a milestone in their journey of faith. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Wisdom saving throw. Charisma, to make your Fear spell better, and to boost your DC on Channel Divinity. D&D Oath Of Conquest The Oath Of Conquest calls to Paladins, who find magnificence in a fight and the defeat of their opponents. Combine this with Conquering Presence and you get an Area of Effect lockdown and damage effect. If a creature is frightened of you, its speed is reduced to 0 while in the aura, and that creature takes psychic damage equal to half your paladin level if it starts its turn there. Just… Remember to toss a Fear out every now and then. The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. In the player's handbook, we already have the Oath of Vengeance, which is another sort of darker paladin. The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. 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